Download ogre.zip
Model Details…


Overlapping Fields

As promised, this post will look at overlapping fields, following up on the naming tricks from yesterday. This trick does not rely on a quirk of naming fields in QuakeC, but it has a useful effect on how mappers can use named fields. In addition the trick is greatly improved by use of the hidden fields quirk. If you re-read yesterday’s explanation of vector compilation, from which we discovered hidden fields, you might notice some talk about overlapping. Today we intend to do the same with fields of our choosing. Continue reading