Palette Swapping with QME

The quake palette is designed to let you swap palette rows and get a passable design out of it – that’s how the player skin lets you colour your shirt and trousers. Sometimes you want to create skins for non-player models with some colour variants. Because GLQuake won’t let you do palette-swapping on other models through the engine, you need to create these as separate skins. Today’s article offers a quick way to generate these skins, using QME.
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