- Added Helper module to qmdl for performing simple editing tasks, particularly the kind of tweaks needed to turn the output of md3tomdl into a finished model.
- Updated the Mdl module so the functions have proper docstrings.
The quake palette is designed to let you swap palette rows and get a passable design out of it – that’s how the player skin lets you colour your shirt and trousers. Sometimes you want to create skins for non-player models with some colour variants. Because GLQuake won’t let you do palette-swapping on other models through the engine, you need to create these as separate skins. Today’s article offers a quick way to generate these skins, using QME.