MD3TOMDL version 0.4 is a bugfix version. The bugs fixed are:
- Crash that occurs when compiling a model which does not have a skin file specified
- Incorrect handling of MD3 files which set the frame origin
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MD3TOMDL version 0.4 is a bugfix version. The bugs fixed are:
Thanks for this one. It helped me a lot converting some reworked Quake models to a more easier to use meshes.
Thanks for the source as well. Just one remark. The “for each” .. “in” syntax seems VisualC exclusive. For running it on OS X I simply changed this syntax to “for” .. “:”. I think this is the standard C++11/14 syntax.