Fixing runes and restart with QuakeC

In a post on the way player data transfers across level loads I linked to the following post by manoelka:

http://makaqu.tumblr.com/post/33894641346

It describes a situation where the player has runes when entering a map, makes a save game, and loads that save game in a fresh session of Quake. If they die and restart the map, they lose their runes. Today we are going to edit the QuakeC to work around this issue. Continue reading