Like an e-mail that one sends with the attachment missing, as soon as I posted the previous article on trigger_counter I realised how to solve the conundrum I set. Lets recap what I wanted:
A hacked trigged which
a) On death fires its targets and goes non-solid/non-damageable
b) On use returns back to normal
trigger_counter is a one-time deal, it activates and then it’s removed. Today we’re going to create a
trigger_counter which can be used over and over again.
AN UNHOLY ALTAR! SHOOT IT REPEATEDLY!
Animated textures in Quake run at 5fps, which is just a bit too low to ever look convincing. Even the models run at 10fps, which is much better for the illusion of motion. Today’s hack will create a
func_wall which (in conjunction with specially prepared textures) will animate at 10fps, that’s 100% faster than intolerably slow! Continue reading