Fish fix

Everyone knows how to fix the rotfish kill count bug in QuakeC. Today we’re not even going to bother, with a hack we can get correct kill counts in unfixed id1 Quake! For style points, we’ll add a way to do it without needing to add an entity.
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Rapid-fire trigger_hurt

One of the most obvious questions to ask of trigger_hurt is “how do I make it attack faster?”. The current rate of once per second feels wrong for many sources of danger, and can cause issues in situations like a kill trigger in a void, where a backlog can build up if many monsters/players fall in at once. While some mods offer this as an enhancement, today we’ll see how to do it as an entity hack.
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