This allows you to specify the upper-left death message printed when the player is killed by any appropriate func or trigger. It cannot be used to alter the monster death messages.
Use the key “deathtype” with a value as will be printed after the player’s name. Don’t include a space at the start.
Example: “deathtype” “took a long walk off a short pier” would result in the obituary “Player took a long walk off a short pier”