This is the original golden globe entity, represented ingame by a sprite. It now comes in a range of colors and slightly weirder designs that can be chosen to fit with your map’s aesthetic. The red, green, blue and white versions are simple recolors of the original.

There are seven different designs available and are chosen by setting the key “color” with a numerical value as follows:

0 = gold ( default original )
1 = red
2 = green
3 = blue
4 = white
5 = evile
6 = evile zombie

If your editor doesn’t like using the color field, you can also set the “frame” key to the desired value.

<-Back to the tutorial


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