light_postlight

This is a simple metal light fixture, similar in style to some of those found in Doom, for use in base maps.

There are four different skins available and are chosen by setting the key “color” with a numerical value as follows:

0 = yellow-white ( default )
1 = bluish-white
2 = red
3 = gray ( off )

Note that if this entity is set to act as a triggerable light, the skin on the model will alternate between the chosen color and gray when switched on and off.
To make this mapobject destroyable, see the example in breakable.map

<-Back to the tutorial

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