This is a simple metal light fixture, taller than the postlight and with a grill around the light source, for use in base maps.

There are four different skins available and are chosen by setting the key “color” with a numerical value as follows:

0 = yellow-white ( default )
1 = bluish-white
2 = red
3 = gray ( off )

Note that if this entity is set to act as a triggerable light, the skin on the model will alternate between the chosen color and gray when switched on and off.
To make this mapobject destroyable, see the example in

<-Back to the tutorial


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