This is normally used to emulate destroyable scenery.
It will only fire its targets once its “health” value has been met or exceeded through damage inflicted in a single attack.
It also has two spawnflags; “multi_use” (spawnflag 1) tells the trigger not to remove itself after being fired which allows the trigger to be used multiple times, and “invisible”(spawnflag 2) tells the trigger to not be visible. If left visible, it will function more like a destroyable func_wall.

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