Identical to the original, but with some added keys for greater control.
“wait” can be used to specify the frequency with which the trigger will inflict damage. For example, a good burning effect can be simulated with a relatively low “dmg” value but a “wait” of “0.1”
“cnt” can be used to specify the number of times the trigger will inflict damage before becoming inactive.
“deathtype” sets the message printed when a player is killed by it.
touching this will be hurt, to
see if it still feels – Lunaran