wait
cnt
deathtype
Identical to the original, but with some added keys for greater control.
“wait” can be used to specify the frequency with which the trigger will inflict damage. For example, a good burning effect can be simulated with a relatively low “dmg” value but a “wait” of “0.1”
“cnt” can be used to specify the number of times the trigger will inflict damage before becoming inactive.
“deathtype” sets the message printed when a player is killed by it.
any entity
touching this will be hurt, to
see if it still feels – Lunaran
[…] trigger in a void, where a backlog can build up if many monsters/players fall in at once. While some mods offer this as an enhancement, today we’ll see how to do it as an entity hack. A trigger_hurt […]