trigger_hurt

wait 
cnt 
deathtype

Identical to the original, but with some added keys for greater control.
“wait” can be used to specify the frequency with which the trigger will inflict damage. For example, a good burning effect can be simulated with a relatively low “dmg” value but a “wait” of “0.1”

“cnt” can be used to specify the number of times the trigger will inflict damage before becoming inactive.

“deathtype” sets the message printed when a player is killed by it.

<-Back to the tutorial

any entity
touching this will be hurt, to
see if it still feels – Lunaran

One thought on “trigger_hurt

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s