trigger_setgravity

gravity

From the hipnotic entities, this trigger will change the gravity experienced by the player.
Unlike for the worldspawn key or the console command, the key “gravity” here is in the form of a percentage. A value of 100 is normal gravity, as is the default of 0. A value of 50, therefore, would produce half normal gravity.

Note that this can be used to create specific ‘lo-g’ areas of a map, like in the SoA start map, but only affects the player. Monsters and coop team-mates will not be affected.

<-Back to the tutorial

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s