trigger_teleport

onlymonster 
notelefrag 
state

Identical to the original, but with some extra funcionality.
By setting the “onlymonster” key to 1, this will teleport monsters but not the player. Just like the “player_only” spawnflag in reverse.
Setting the “notelefrag” key to 1 will prevent any monsters or players on the destination point being telefragged, but will wait instead until the destination is clear.
Lastly, setting “state” to 1 will not impart the forward velocity normally applied to the player on arrival at the destination ( like teleporters in Doom ).

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